Experimental Set Mechanix

edited October 2020 in Custom Card Sets
Hello everyone. I'm Brazilian and I'm using Google Translate.

This set will be based on mechanics that I created and will also be more with a record of them. I tried to devise a way to create a set with monocolored cards to give the mechanics more life.

They will still be posted in the Encyclopedia.
Mechanic Encyclopedia for ALL

Follow my profile link
https://mtgcardsmith.com/user/CassZero

Everyone have a good day  :)

Comments

  • edited October 2020
    Cards with mechanics to illustrate images of Macabre Princesses.

    Princess
     (It gets +1/+1 for each other legendary Noble on the battlefield.)

    Ice touch
     (Whenever this creature blocks, the blocked creature becomes a snow creature until end of turn.)

    Cursed Bear
     (At the beginning of each opponent's upkeep, if that player doesn't have a Bear, that player create a 2/2 green Bear creature token.)

    Manipulation {N}
     (You may sacrifice a creature with greater power among creatures you control to prevent the next {N} damage that would be dealt to this creature this turn.)

    Self-sacrifice
     (You may sacrifice this creature to prevent the next 1 damage to target creature this turn.)

    Hypnotize
     (This creature can't attack or block to your next turn.)

    Fortune teller {cost}
     ({cost}, Reveal a random card on your graveyard or exile face down: You may play that card. Otherwise, exile it face up)

      
      
  • edited October 2020
    Nice!
  • For Princess cards, black mana would be just for flavor ... can be considered an Un-card.
  • Cards with mechanics to illustrate images of the Pristinus: the First Evolution

    Respect
     (When this creature enters the battlefield, choose a color. This creature gets +1/+1 for each other creature on the battlefield under your control of the chosen color.

    Sonar
     (Whenever a permanent your opponents control triggers an ability, this creature gets +1/+1 until end of turn.)

    Tamed (You may pair this creature with a Human unpaired creature when either enters the battlefield. Both creatures gets +0/+1)

    Extinction
     (When this creature enters the battlefield, search your library and graveyard for all cards with the same name as this creature. Reveal them, exile them, then shuffle your library.)

    Gliding (This creature enters the battlefield with two flying counters on it. At the beginning of your upkeep, remove a flying counter from it.)

    {cost}: Ambush
     (Remove an unblocked attacker you control from the combat and change for this creature, then put it tapped and attacking.)

      
      
  • edited October 2020
    These look cool!
  • Cards with mechanics to illustrate images of the Pauper Collection

    Soul Guide
     - (If this card is your chosen soul guide, you may cast it once from your graveyard.)
    . Graveyard Companion.
    . Account with one of the sideboard cards.
    . The game begins on the graveyard.

    Bard 
    (If this card is your chosen bard, you may cast it once from outside the
    game.)
    . Human Companion.
    . Account with one of the sideboard cards.
    . The game begins on the Bard Zone.
    . The old rule of Companion.

    Affinity for enchantments
     (This spell costs {1} less to cast for each enchantment you control.)

    General
     (Other creatures you control that share one of the General's subtypes gets +1/+1.)
    General creature - Same rule as the legendary

    Combat force X
     (Whenever this creature becomes blocked, it gets +X/+X until end of turn.)

    Conflux [cost] (You may cast this spell by discard a creature card and paying the conflux cost reduced by that creature's converted mana cost.)

        
  • Forced Spark {X} ({X}: Until the end of turn, this creature becomes a planeswalker. If this is the first time you activated this ability, put X loyalty counters on it. Activate this ability only any time you could cast a sorcery.)

  • Haunteds (Your haunteds consists of up to one each of Zombie, Vampire, Werewolf, and Spirit.)

  • Cards with mechanics to illustrate images of the Brazil set

    Witchcraft [cost]
     ([cost]: You may sacrifice up to two creatures. If you do, target creature with converted mana cost equal or less the sum of sacrificed creatures mana cost, becomes cursed.)

    Riverwalk
     (This creature can't be blocked as long as defending player controls a Forest and an Island.)

     
  • Cards with mechanics to illustrate images of the Aeryn - Tournament of Champions 3

    Song 
    (Your song consists of three diferent melodies. Only the top ability applies to the full song.)

    Melody {cost} (If you cast this spell for its melody cost, put it over or under another song you own.)

    Blessed (This permanent can't be sacrificed)

    Corrupted
     - If you control three or more black creatures, [effect]

    Summon
     (You may pair this creature with another unpaired Human creature when either enters the battlefield. Whenever an opponent targets the paired Human with a spell, that player choose this creature on the battlefield if able instead.)

      
      
  • Principle - If you would draw a card, [effect] ... instead.
      
  • Bleeding (At the beginning of your upkeep, put a -1/-1 counter on it.)

    Drain (The next time the drained land adds mana, this land adds {c} mana instead.)


  • Cards with mechanics to illustrate images of the Cards of MTGCardsmiths

    Composition
    — Play with the top card of your library revealed. Whenever you cast a spell with the same name of the top revealed card of your library, [effect]

    Dreamer
     - Whenever you scry one or more cards, [effect]

     
  • Time Walk (Whenever this creature deals 7 or more combat damage to a player, you may take an extra turn after this one.)
  • Communicator — [effect], create a Radio token. (It's an artifact with ''{2}, {t}, Sacrifice this artifact: Draw a card. Then reveal a random card from your hand'')
  • Level down {cost} ({cost}: Remove a level counter on this. Level down only as a sorcery.)
  • edited January 28
    Aura-jutsu {cost} ({cost}, Return an Aura of a unblocked enchanted attacker you control to hand: Put this card onto the battlefield from your hand attached to this creature.)

  • edited January 28
    Mechanics without card:

    Infernal 
    (When this card is exiled from your graveyard, it deals 1 damage to any target.)

    Fairy tale {X} (As you cast an Adventure spell, you may reveal this card from your hand and pay its fairy tale cost. If you do, add this card’s effects to that spell.)

    Scarecrow (Creatures with flying must blocked this creature if able.)

    Royalty (At the beginning of your upkeep, if you control three or more Nobles, you become the monarch.)

  • Project finished.
    @Corwinnn Is it possible to end this topic?
This discussion has been closed.